Thank you. Still feels like and endless set of features to add: tournaments, hot keys, animations, etc.
It took about 2 weeks of nights/weekends to have something functional I could play with friends. The engine was the hardest part. Then another week to open to the public and then itβs been a few weeks of bug fixes before it started to feel pretty stable.
Agree. I wrote the engine in Node (so punted on the threading problem a bit) then just ported pieces of the engine to firebase functions to handle the actual computation. Made testing a bit easier as I could just simulate players client side. What did you build yours in?
It took about 2 weeks of nights/weekends to have something functional I could play with friends. The engine was the hardest part. Then another week to open to the public and then itβs been a few weeks of bug fixes before it started to feel pretty stable.
What about you?