Mac font rendering is also more accurate to the font than Windows. Since MacOS doesn’t hammer glyphs to the pixel grid, font scaling is far more consistent. Windows’ font rendering is part of the reason why their HiDPI support is so janky.
I always thought that Microsoft's commitment to keeping old binaries running on new versions of Windows is the reason their HiDPI support is suboptimal and that if you use only apps that use the latest text-rendering API, the experience is great.
How would making the pixel grid finer exacerbate the problems with a strategy of hammering glyphs to the pixel grid?