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"maybe you already got what you came for."

As someone who frequently starts projects and doesn't finish them, I've wondered if the part I enjoy about the project is the dreaming about what could be. That little rush you get when a new idea is upon you and it's all you can think about for x days. Doing the initial research and formulating a plan.

This is a dopamine rush for me. The feeling of being laser focused for those few days is invigorating. The start of something new, the potential for life changing work.

It usually stops there. Maybe that's what I came for.



As someone who tends to do the same, I don't think this is a good description of what is happening. The way I view it is that any project has the same progression of initial excitement, frenzied work and determination, discovery of the real scope, the descent into the Valley of Despair as you continue to wrestle with the problem and then the fork in the road where you either give up and abandon the work or you persevere through the Dark Forest of Unknowns where your progress is often measured in inches until you climb the Hill of Competency where you can again make meaningful gains and catch a second wind until you enter the Swamp of Drudgery where you again must slog your way through until you reach the base of Mount Perfection where you can finally ship it.


Ya, sometimes I follow this path as well. I like how you put it.


exactly what I feel


FWIW I've found that there is a cross section between excitement of a new project and the momentum of that project.

Most projects fizz out when the excitement wears off before the amount of work you've already done on it has enough momentum to push you to do one more task.

When I push though that motivational hurdle, I find the amount of work already done incentives to continue on with it. The next task is obvious and relatively easy, because there is something to work with.

Now, losing confidence that everything you've written is garbage and refactoring the same systems over and over again until you give up- that's the hurdle I choke on :D


> Now, losing confidence that everything you've written is garbage and refactoring the same systems over and over again until you give up- that's the hurdle I choke on :D

My recommendation would be to pick a very small project and have specific goals for a Minimum Viable Product (MVP). Try to define a project you can complete in a week or two. Keep the list of specific features you want very short. Then, remember that the code doesn't have to be perfect, it only has to be good enough to implement those specific features you wanted. It doesn't have to handle epic amounts of traffic, etc. It's ok to cut some corners round as long as it does the job for what you're trying to achieve.

Otherwise, just as a general mindset, I try to remind myself that a lot can be done incrementally. Sometimes it's important just to build a working version of your software so you can try it out and learn some lessons by playing with the working software. If you stop and refactor endlessly in an attempt to try to build the perfect system, you'll never get to the point where you're actually trying a working version of your program... Which is the point where you realize what's really important or not to achieve what you want.


Agreed, I have found that as well. I have tried to define how much momentum I need to stay engaged. For instance, I started a YouTube channel. The process of creating videos was a short enough feedback loop (a few days max to start/finish a video) that I was able to stay engaged for longer than normal. I fed off of each finished video as the momentum to keep working on the project of "growing an audience around a topic I was passionate about".

I have also found that I am able to stay engaged in other applications where I have a shorter feedback loop, to maintain momentum.


That's a great example. I experienced something similar with my side project, which was a music magazine app, similar in concept to the (failed) iPad interactive magazine projects that were all the rage back in 2012 or so.

It was very challenging to build something that scaled to phones and tablets while having a magazine-type aesthetic (compartmentalized information on each discrete page).

In the end, I abandoned it, and decided to create mini-zines and post them to Instagram as slideshows. Zero interactivity, but they're orders of magnitude faster to make, layout is constrained to IG's 1:1 aspect ratio and and I already have the artboards as I used Sketch to build my static mockups.


I think you made a good saving of the initial investment and still managed to to publish your content which is mission accomplished. In fact you're likely to be consumed from IG.

I also tend to go to the path of least resistance and do things in batches and the simplest way possible but concentrate on the most important aspect of it, the content. In the end this is the winner solution for me, if I were to take the long road I would most likely stumble upon details that are not important. If they are important there's a possibility to fix one aspect or another.


True, I was stumbling on details constantly. Page load times, optimizing for screen sizes (this was a no-scroll, pure swipe-based mag), and it was very discouraging.

And you're also right about IG, people actually saw it and it would come up if people searched the tags. As a passion project, that's 70% of what I wanted. That remaining 30% probably wouldn't have been worth the effort.


I'd bet a few dollars that this is the most common answer. A little piece of anecdata, being stuck, jobless and confidentless due to too much of this dopamine rush theory, i did propose to write something for my 'boss', at a food store, a little single user vue app [0].

a few conclusion :

- i did actually deliver something functional (for a change)

- i still had twenty thousand dreamy ideas (as noted in a lengthy TODO file)

- doing something for someone else changes our your brain rolls. you dream less because you want to make them happy

- it was painful at times, dealing with constraints

- but solving these was a good feeling. a bit less exciting but longer lasting. a feeling of knowing more and deeper (much unlike dreamy brainstorming)

- it makes you operate for true progress, you aim at surgical advances instead of abstract designs. that is a great thing. sobering

my 2 cents

[0] the theory behind it was that I'd do something simple, without pressure, that I may sell, or at least put on my resume (vuejs being trendy)..


I feel so related to the third point.


I think it's a subtle but important one actually, the dopamine rush is a bit a self pleasuring quest, so thinking for others is already a step in the right direction

That's also an idea I keep having about general adult life, career and happiness. Youth is all about intense self satisfaction, but running this race too long is a dead end, and it should be hinted that working for other citizen is actually a good thing for you (because it avoids this dead end)


I found having an ideas sheet is good for this. You can know the idea is recorded and that removes the desire to immediately work on it. And you can later logically choose the best thing to work on from the list


Yeah, I recommend keeping a sketchbook/journal to write down and plan out the side-projects, then when you have more available time pick which one to start on given how feasible and interesting they are now. From my own experience I have found that if something still sounds interesting two months after writing it down then it's something worth spending time on.


I was reading a book called "You're Not Crazy - You're Codependent" (not relevant, except the source of what comes next in my comment) wherein the author made a distinction between "dreaming" and "fantasizing", the latter being destructive (in some cases) or unsatisfying.

I feel the distinction is valuable for me, but I've also been helping my teenager work through his challenges wherein he hits the first speed bump and invariably gives up on something. Getting "through" the challenge has been a learning process for him.

He realizes he doesn't want to kick things up over and over again, only to hit the first roadblock and then lose interest.


Interesting distinction between "dreaming" and "fantasizing". Does the author define the two as the same process with the only difference being the effect the action has on you (e.g. destructive/unsatisfying)?


I don't have access to the text right now, but when you consider the literal definition of "fantasizing", it's pretty heavy: "to imagine things only possible in fantasy"


I was thinking the same thing. The rush from the possibility versus the actuality applies to relationships as well.


I frequently think about how lucky I am that my dopamine rush is linked to seeing projects finished. People ask me how I get so much done, but there really isn't much of an answer other than "I like doing them and I enjoy seeing them finished".

Here's a beeping ball toy I made for my blind cat yesterday:

https://www.instagram.com/p/B-ml-2KgjsW/


Very cool! How did you make this? I wonder if having the vocalizations of a prey animal (i.e. mouse) would provoke a stronger response in your cat than a generic beeping.


I used an ESP8255, a motion sensor (a spring in a tube with metal walls) and a buzzer. Something better-sounding than a beep would definitely be preferable, but I don't think the buzzer can really play anything other than a beep...

I'll have to do some research, maybe it can do some rough approximation, thanks for the idea!


I like this too. At the same time is this only making you feel better and not addressing the problem?

You definitely dont want to beat yourself over losing interest in side project. This is something many people including myself do, especially when side projects are a hobby. But if you want the side project to be more than 'a hobby' you still need to address staying power.




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