Rust is still new and shiny, and is still evolving at a rapid pace. Everyone's still learning Rust, I'd imagine that even Rust core contributors are still learning Rust! (The same can be said for most other languages too, although not all to the same extent). Anyone who is looking for Rust talent right now, and who discards the CVs of people "still learning", clearly knows nothing about Rust, nor about hiring good devs.
I've actually got a working set of bindings to AppKit/UIKit that I'm trying to get to a release-able point. They run fine on both macOS and iOS; for the former I've also got decent support for sandboxed environments.
My goal is to write all my stuff in Rust, because I am sick and tired of writing products for the Apple ecosystem and then having to rewrite them if I want them outside of it.
I don't enjoy writing browser-wrapped applications (though they have their place, let me be clear...). I don't want to write in C just to be able to compile anywhere. IMO, Rust is the future.
If you can share, how usable is your approach boilerplate/types wise? Would love to go all into Rust but the AppKit/etc. bindings get clunky very easily.
I've actually settled on an approach that feels just like writing Cocoa/AppKit/UIKit. It effectively exposes wrapper types that loop in delegates, so you wind up with a feeling like you're writing classes - you just can't subclass. I've tried to keep the conventions (entry points, lifecycles, method naming) very similar so knowledge transfer is there.
I have a repo for it but the example is pretty out of date. Can see about updating it when I've got the next push ready.
Because native UI is on the decline unfortunately. Its too complicated and there are too many different systems. If you want a gui in rust you would be better off having your program start a web server on localhost.
It's very easy to cross-compile and use Rust as a library, leaving the Swift portion for display/views only. We are looking at doing this for our next app (OS X, but would work just as fine for iOS).