> If D&D is sufficiently complicated rules wise that it is actually more fun to have software take care of that so you can just focus on the tactical combat and scripted story choices, then the video game is probably your best bet!
No kidding. I've been writing a WinForms program that is basically a combination character progression tracking, inventory management and basic battle system for Star Wars Fantasy Flight Games.
Why? Do we not want the person-to-person experience? Hardly! We need more wetware space for strategy and thinking of creative ideas, so we need to free up the parts for calculating what number of ability vs proficiency dice and what talents may mess with the roll etc.
No kidding. I've been writing a WinForms program that is basically a combination character progression tracking, inventory management and basic battle system for Star Wars Fantasy Flight Games.
Why? Do we not want the person-to-person experience? Hardly! We need more wetware space for strategy and thinking of creative ideas, so we need to free up the parts for calculating what number of ability vs proficiency dice and what talents may mess with the roll etc.