No. If I wanted to stay in games, I’d have 100% stayed with that crew at Papyrus then Sierra and then gone to iRacing with them. Excellent colleagues all around: super talented, super interesting to work and eat/BS with.
I wanted a family and financial security and the game industry wasn’t going to take me where I wanted to go (and I worked on generally successful titles for a successful company; most game devs have it even worse). The Sierra Online acquisition was great; loved meeting and talking about games with Ken and Roberta, but then the subsequent spate of acquisitions just killed a lot of the joy and essence of what made the day-to-day work fun, so that also made it easier to leave.
I wanted a family and financial security and the game industry wasn’t going to take me where I wanted to go (and I worked on generally successful titles for a successful company; most game devs have it even worse). The Sierra Online acquisition was great; loved meeting and talking about games with Ken and Roberta, but then the subsequent spate of acquisitions just killed a lot of the joy and essence of what made the day-to-day work fun, so that also made it easier to leave.