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I think op is saying that the video game developers are choosing to subject themselves to it and therefore they don't need protections. Even though conditions are said to be bad studios somehow seem to have an endless supply of developers.



They do subject themselves to it. However, what that analysis lack is an understanding that the worker/employer power relationship is completely asymmetrical. Workers have everything to lose, Employers have nothing to lose. That leads to 'illogical' decisions such as workers who could find work elsewhere opting not to: Shit, their rent, their medicine, their family is on the line here. Maybe the new job will be worse, or have worse benefits, or not let you skip out early on Friday to go to soccer practice?


> "Employers have nothing to lose."

Wrong in general and doubly wrong in the games industry where small game studios go bankrupt pretty much every other week. Not everybody is a FAANG or a billion dollar game publisher swimming in cash.


Are not some of the worst abuses at AAA studios?


As do coal miners.


And soldiers. You'll hear rumblings that both are a form of class warfare.

I'm not trying to lump game developers into that class, but it makes me wonder what kind of 'happy accident' that is for influential people.




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