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Have you thought about porting this to Nintendo switch? Indie community is huge so many games do well on the platform.


Yes. A lot! Unfortunately I've always considered "the big three" consoles completely out of reach for my project. Many players have asked about a port to the Switch and other consoles. I'm confident I'd be able to pull it off technically without too many issues. But I have zero experience dealing with parties like Nintendo and adhering to their (I imagine) very strict policies for games. Being a mostly-multiplayer cross-platform-play title complicates things too I think.

During my stream yesterday I also discussed Switch compatibility. I think Angeldust is a perfect fit for the Switch. Nintendo's design philosophy very closely matches mine. Angeldust is big, bold, colorful, cheery. Let's get it on there stat I'd say!

If you have pointers on getting started with indie development on the Switch, I'd happily start reading up. Now's a good time as any. And with most things in the game I learned everything by just starting and winging it. Hopefully this'll be another case of being able to quickly internalize things and get going.


These guys help indies port to consoles, maybe they have a few tips?

https://do-games.com/


Thanks, I took a look. They look geared specifically to getting Unity engine projects "ported". Porting my (non-Unity) code is the least of my worries; I'm already maintaining about ten different build toolchains.

I anticipate most problems in the Nintendo Switch platform rules and guidelines that I'm completely unfamiliar with as of yet. And I lack the hardware to test. But now that I'm forced to think more about it, both seem like solvable problems. Thanks for the inspiration :)


I found that company via a gdc talk by the guy who did The First Tree (the talk was called No Time, No Budget or something alike). He used them mostly to get through the hurdles of rules and guidelines. Glad I could inspire good luck with your game!


If you can't afford a proper dev-kit you might be able to find an older switch model that you can exploit, which will allow you to write and run code for it without the need for an official dev kit.


might as well start at the official site https://developer.nintendo.com/the-process




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