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20 MB is a ridiculous amount compared to anything else going on in your phone, including sending a few high res shots. Many apps and iOS updates are an order of magnitude bigger, and they are not even games.

If size was such a huge concern, Apple would have provided it a long time ago in Swift.



Size is a huge concern. The article is exactly about why it wasn't done a long time ago, because it is a very hard problem.




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