> While investment rose, Improbable’s turnover dived from £7.8m in 2017 to just £579,859 the next year.
> “Our revenue will be driven by games built on SpatialOS entering the market,” the Improbable spokesperson said. “As such, our commercial progress is not reflected by our revenues. Spikes in revenue will occur along the way related to specific contracts, but our core business is connected to game releases.”
> Despite mounting losses and falling revenues, Improbable is in no danger of running into trouble, thanks to the huge cash injection from SoftBank. Improbable had £255.4m of cash in the bank at the end of the accounting period and £360m of assets, including a £97m portfolio of bonds and treasury notes.
This isn't totally unexpected is it? Their revenue is tied to future game development being done using their platform.
The drop could easily have been due to Unity changing the terms to exclude SpatialOS, which has now been resolved...
The only thing that would be concerning if there were signs no games were using it or didn't need it. Not that revenue isn't hundreds of millions during the R&D phase.
If Unity ToS and compatability is a like 90% revenue killer, how sustainable is this model? Are they that big a deal that new development will shift to their platform?
> “Our revenue will be driven by games built on SpatialOS entering the market,” the Improbable spokesperson said. “As such, our commercial progress is not reflected by our revenues. Spikes in revenue will occur along the way related to specific contracts, but our core business is connected to game releases.”
> Despite mounting losses and falling revenues, Improbable is in no danger of running into trouble, thanks to the huge cash injection from SoftBank. Improbable had £255.4m of cash in the bank at the end of the accounting period and £360m of assets, including a £97m portfolio of bonds and treasury notes.
This isn't totally unexpected is it? Their revenue is tied to future game development being done using their platform.
The drop could easily have been due to Unity changing the terms to exclude SpatialOS, which has now been resolved...
The only thing that would be concerning if there were signs no games were using it or didn't need it. Not that revenue isn't hundreds of millions during the R&D phase.