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I wouldn't go as far as to say the Improbable deal made sense, but your analysis here is pretty shallow.

SpatialOS isn't really something that can be built as a series of libraries a la carte and individually proven. It's an opinionated and tightly integrated approach to solving a very difficult problem, and the entire point is the turnkey platform. Either it's ready to build notable games on, or it's not.

Further, Improbable wants developers to pull the trigger on spending millions or even tens of millions developing titles for the platform. Investing this much in a platform that fails is an existential crisis for a games company. There's no way your half built SpatialOS game can run anywhere else.

Therefore, confidence is key, and raising an eye watering amount of money is basically table stakes to be taken seriously.

Whether it's worth solving a problem that can't be broken down in viable independent chunks is another matter (I have no interest in that personally). I'm not saying I'd invest at that valuation either. But it's certainly not as straight forward as you seem to be claiming.



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