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>Why is it on Apple to make honest evaluations of Flash?

It makes a lot of sense if the primary goal is to make good technology and software. Is that seriously so hard to understand?




In case you missed it, he was discussing Flash in the context of a mobile device. There is simply nothing positive to say about it. Nothing.

Everything he did mention, from power consumption to terrible security and poor usability has since been proven true. I don't know of a single reputable technologist, or tech journalist, who would dispute that. Do you?

Here's a write up of why Flash failed on Android. Notice any familiar themes?

https://www.extremetech.com/computing/134551-why-flash-faile...


I can tell you've never used the flash authoring tool or you wouldn't be making snarky remarks about this. Nobody is disputing that the runtime had problems and it was never good enough for prime-time on mobile on older devices. But a blanket ban on Flash was anti-competitive behavior that means Adobe never got the chance to prove it could work.


>Adobe never got the chance to prove it could work

Wait, what? They had years to demonstrate it working well on Android. They failed. Spectacularly. Why are you ignoring widely accepted fact of tech history? Are you implying that is also Apple's fault?

Look, if you want to discuss Apple being anti-competitive I'm all ears. I more or less agree. But using Flash as an example does nothing to help your argument. That's because everything Apple claimed about why Flash wouldn't work on mobile was later proven to be true. Everything.

Flash on Android was a disaster. Ignoring that fact to claim it could have worked on iOS (because... magic?) is nothing but revisionist anti-Apple zealotry.

Never let facts get in the way of a good Apple-bashing I guess.


Flash Lite worked perfectly fine on loads of ancient mobile phones: https://en.wikipedia.org/wiki/Adobe_Flash_Lite




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