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Well,

Adobe claimed that Apple was stopping them from supporting Flash on the original iPhone. When Adobe did finally get Flash (barely) running on Android. It required 1GB of RAM and 1Ghz CPU. The original iPhone had a 400Mhz CPU and 128Mb of RAM.

Adobe was late shipping Flash for the Motorola Xoom. Motorola touted being able to use Flash as a feature over the iPad. Leaving it in the unfortunate situation that you couldn’t even visit the Xoom marketing page running Flash from a Xoom for the first six months.

Adobe could never get Flash working on mobile well.

EDIT: It wasn’t until the iPhone 5 introduced 5 years later in 2012 that there was an iPhone that could have met Adobe’s specs for Flash.




Yeah, it wasn’t Apple that killed Flash, it was Adobe. It died the moment Adobe bought Macromedia.

Just think, if Adobe hadn’t bungled Flash or prematurely killed off Fireworks, they could be owning the modern digital design space right now, rather than desperately trying to catch up to Figma and Sketch with XD.


And slowing down the entire design space because of closed PSD format driving out competitions and Photoshop is so slow compared to apps like Affinity Photo as its legacy code must be in the way to employ any radical improvements.

Someone needs to take over this space.


In addition to the above, iirc, there was a variant of Flash called Flash lite that ran the UI of many feature phones for quite a while. It wasn't full flash, though.




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