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I made games in flash for over a decade and miss the ease of dropping an experimental game idea onto the web where everyone could enjoy it. If you had a free weekend, you could release a game to 99% of the internet.

JavaScript game libs simply aren't as featureful, even the ones promising the scenegraph API. They don't work as well cross platform (by the end of that decade I had one codebase which could deploy to web, iOS, and Android); and that's where the audience has headed.

I hope this book spends some time on flash's contribution to video game design as well as web design.



You can make a game today in Godot / Unity, export to HTML5, and drop it on itch.io to play in browser in minutes.


also thousands of games made with pico8 on the net live. Sure pico-8 is not a replacement for flash but people are posting live games and they are making them quickly. Celeste, one of the top 10 games last year on many lists, started as a pico8 prototype live on the web.

Also flash never worked cross platform in the modern sense (phones + tablets + desktop). It's a very hard problem and no system I know of handles it automatically for anything more than simple HTML text forms




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