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>> if a giant production like The Witcher 3 can profit this way, any card game can.

In theory yes, but in practice a CCG needs to be updated a lot and for years to be viable, while a game like Witcher doesn't. Would you pay $60 for the CCG game where you can't add new cards? Charging as you go seems to fit the model of player activity and developer activity.




You can charge for expansions directly, though. Just pay and get all the new cards.


There are many other online & well-updated games though, there's an entire genre of them: MMORPGs, yet they came up with quite sensible/much less predatory business models, at least compared to CCGs.

Some have buy2play with bi-yearly expansions & cosmetic shops, some have subscription-based models, and others, mostly asian fp2 ones have a more a la carte approach, yet even those would pale in comparison to CCG greed. Those games get entire new gameplay modes, quests, worlds added via updates, yet they can manage. I see no reason why a CCG can't.




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