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That's a nice way of breaking down the various designs one has to support, 48 is actually quite a lot.



Some teams will start with 'visual' design at the beginning of the process and, in that case, will do the ~48 mockups before any code is written (it's more because there aren't just 2 different screen sizes). It's a more satisfying (and perhaps cheaper) process to develop in stages:

- content hierarchy (what's important on one platform will rarely change between other platforms, despite the developer guessing otherwise)

- interactivity (the platform can most of the time cater to the differences in input if you lean on the platform capabilities)

- style

- Iterate and Perfect on the 48 versions




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