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brson
on Aug 20, 2019
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How Rust optimizes async/await
That version of Rust also did async I/O in the runtime. Async I/O has always been part of Rust. The model changed because there was too much overhead doing it the more ergonomic way and it got booted out of the runtime.
steveklabnik
on Aug 20, 2019
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Yep, this is a great point.
Someday, we should get a book about the history of Rust together...
tmandry
on Aug 20, 2019
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I didn’t know about this.. I’d love to read that book :)
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