Yep, that's correct -- 60 minute interview and 30 minute writeup summarizing & scoring the interview. There is actually a surprising amount of work in this space, at least at the company I'm working for -- I usually try to do a maximum of 10 interviews a week to leave time for my game development pursuits, but there are lots of other folks who do more than that & use it as a full time job.
The type of interviewing I'm involved in is mostly first-round technical screens -- the standard interview format is about 10-15 minutes discussing the candidate's prior work and the remainder of the time on a live coding exercise.
It's a lot of fun -- I always enjoyed solving & working on "interview-style" problems more than the actual enterprise software projects I'd build at work. So it's definitely been a game-changer to discover this field.
The type of interviewing I'm involved in is mostly first-round technical screens -- the standard interview format is about 10-15 minutes discussing the candidate's prior work and the remainder of the time on a live coding exercise.
It's a lot of fun -- I always enjoyed solving & working on "interview-style" problems more than the actual enterprise software projects I'd build at work. So it's definitely been a game-changer to discover this field.