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Oh yes, quadtree-like structures come up all the time when you're dealing with maps. E.g. check out this algorithm I came up with for finding pole of inaccessibility of a polygon: https://github.com/mapbox/polylabel


Hey mourner, didn't know you're on HN. Just wanted to say thanks for all the great work on mapbox-gl and the side libraries you've released!


Thank you!


polylabel looks great, thank you




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