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mourner
on Aug 15, 2019
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Martini: Real-Time Terrain Mesh Generator
Oh yes, quadtree-like structures come up all the time when you're dealing with maps. E.g. check out this algorithm I came up with for finding pole of inaccessibility of a polygon:
https://github.com/mapbox/polylabel
kuzehanka
on Aug 15, 2019
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Hey mourner, didn't know you're on HN. Just wanted to say thanks for all the great work on mapbox-gl and the side libraries you've released!
mourner
on Aug 15, 2019
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Thank you!
skvj
on Aug 15, 2019
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polylabel looks great, thank you
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