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BioWare is a good case study since a few articles and books have been written about their history (one of the co-founders also has a few videos on YouTube about how they managed the business).

If you read enough of of them you can see BioWare has had three phases in their life:

1. Shattered Steel to Mass Effect 2, where they were largely independent and taking on feast-or-famine work (more of the former given the quality of their work at the time)

2. Mass Effect 3 to The Old Republic, which ringed-in the EA era and cracks in the quality of their work start to show. The end of this era is also when the co-founders and some key contributors to their past games left.

3. Dragon Age 3 to Anthem, which ringed-in stronger ties with EA—specifically having to work with Frostbite—and where we see that a lot of the problems we saw in the last era were probably chronic rather than acute. Lots of key contributor churn.



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