But every event, creative or otherwise, is made up of hundreds of smaller events. That complicated wall jump - 360 kill you just did used several input signals. Even if the server side AI can't predict the exact final outcome, it can definitely help with the intermediate, well known states for at least some of the input systems.
I say some but I do believe a large enough volume of data can improve the performance of this class of input/states.
I say some but I do believe a large enough volume of data can improve the performance of this class of input/states.