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I'd recommend roguelikes in general. Run and done in a sitting, and you can't really optimize the same way as the game has hidden/random elements.

Two I'd recommend looking at: FTL and Into the Breach.



The 7DRL Challenge just completed this past weekend. A lot of the entries are quite small, and runs can be quite short. I think the 7-day time limit contributes to that.[1]

[1] https://itch.io/jam/7drl-challenge-2019


I enjoy both of those, but have been playing more Slay the Spire recently. It has wonderful diversity in viable builds, and most runs you end up with something unexpected. A delightful sense of discovery and mastery.


> Two I'd recommend looking at: FTL and Into the Breach.

Was about to post this :)


What roguelikes (beyond maybe Brogue) can you finish in a sitting?


Spelunky, The Binding of Isaac, Dead Cells, Rampage Knights, Son of a Witch

All of those take anywhere from 30 to 90 minutes to complete once you get a hang of it.


Dead Cells and The Binding of Isaac are another two fun ones.


You're right, I should've said rogue-lites. Although I can certainly die multiple times in a sitting in roguelikes :)


Spelunky


Enter the Gungeon is a good one that I've played a lot recently.


Ancient Domains of Mystery (ADOM) is a very good roguelike, and has been actively developed for decade(s). Recommended.




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