As mentioned in the PR, I have a version of spirv_cross (the Rust wrapper of SPIRV-Cross) working with the wasm32-unknown-unknown target now (https://github.com/grovesNL/spirv_cross/pull/92).
So currently the plan is to finish the spirv_cross changes, expand the unified OpenGL/WebGL bindings (the crate I've been calling "glow"), and rebase the gfx PR with these changes. Then I think we should be able ready to merge the initial WebGL support, and we can keep iterating on it (like we've done with the other backends).
So currently the plan is to finish the spirv_cross changes, expand the unified OpenGL/WebGL bindings (the crate I've been calling "glow"), and rebase the gfx PR with these changes. Then I think we should be able ready to merge the initial WebGL support, and we can keep iterating on it (like we've done with the other backends).