Are there articles out there about how modern copy protection works? I'm interested in why there aren't Switch flash carts, or why there aren't shady companies with BD-ROM pressers making bootleg copies of PS4/XB1 discs.
I think the copy protection on the original Xbox, the 360, and probably most modern consoles worked like this: executables must be signed, executables must list what types of media they can be run from, the system supports a special type of disk that CD burners and regular disk pressers can't produce, and all game executables specify they can only be run from the special type of disk.
With the 360, you can do a firmware hack to the system's disk drive to make it report every disk is the special type of disk to allow you to play games from burned disks. There are some known utility/demo disks containing executables signed to be executable from burned disks, so they can be copied (and have resources modified if the executable doesn't verify the signatures of everything it loads).