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Totally -- not to mention surviving long enough to let compound interest naturally magnify that difference.

As for the tactics or "logistics" -- if that means clicking 500 times/minute, then i really don't see the appeal :)




StarCraft 2 has tastefully upgraded the UI so that you can do lots of things with less clicks than before in SC 1. (Of course, that means at the higher end, people will just do more now than they did. But it's quite a nice feeling on the beginner level, too. E.g. you can get a worker to work right after it's build. And there's also a button for finding idle workers.)


Honestly, the graphics may be better, there may be new units, and balance may have improved or whatever else, but the UI improvements are the thing I love the most.


They could have done more with automation though, like Rise of Nations has superb automation and controls.


Indeed it did, to the point where it wasn't interesting. Which is why RoN didn't pick up on the e-sports (or even multiplayer) scene, unfortunately.


Starcraft isn't about clicking fast, it's about doing a lot of things at the same time. As you think about the game better you'll do more things faster, not the other way around.




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