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Using webkit engine to build a browser is not skinning Safari.

There is much more to the browser than rendering engine.



But as far as what APIs you can expose to JS there is a limit. Can you expose WebGL2? Fullscreen? Screen Orientatio API? WebVR? WebAssembly? Input type=Color, OffscreenCanvas? or do you have to wait for Apple to add them to the base iOS WebKit? Can you fix the fact that iOS Safari shows very poor performance animating while streaming assets?




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