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It's not infinite or procedurally generated, but the basis sounds a little like the Battlefield Rush modes present in the Bad Company 2 (my fav), BF3 and BF4 games. Haven't played the newer games. Maps have only 4-5 "sections" where conflict occurs each with different design, layout and challenges.


I knew if I scrolled enough I would find a comment about gaming. I have often wonder if well balanced, authentic looking, fun maps can be generated. This type of research looks to be part of the solution.

Would be fascinating to see if key BF maps concepts can be incorporated.




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