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> Yet OpenGL doesn't make them support Linux any better.

> So support or not for Metal is not the real reason why they don't want to focus on the Mac.

"But they don't care enough to finish out the QA, or put in any work to make the game actually shippable on that platform.". Mac was a fixed platform, and you used to be able to justify the engineering because the work ultimately helped make your Windows port better ("the end user will have a way out if there's a bunch in their DirectX drivers"), and let your artists do all the work on the tools they were used to. Then if you're running your tooling on Mac, you've been supporting it the whole time and there's very little QA overhead for release since it's a relatively fixed platform. That last part doesn't apply to Linux. This whole time I've been saying it's not just OpenGL->Metal, it's a Nexus of several things all coming together to break the camel's back.

> As for games, Nascar Heat 3, for example.

You know that a game that's less than $50 at release isn't a AAA game, right?



I guess none of the games on computer stores at shopping malls on my city aren't AAA then, zero.


The ones that release on consoles too for less than $50? Yeah, none of those are AAA.


Today I learned that games like Sea of Thieves, Fortnite, Hitman, GTA, Assassins Creed aren't AAA because they are too cheap according to your price table.


Sea of Thieves - $59.99 on console

Fortnite - F2P, so different enough business model that you have to take that into account

Hitman - $59.99 on console

GTA - $59.99 on console

Assassin's Creed - $59.99 on console

Nascar Heat 3 - $49.99 on console

Are you still going to pretend that you don't see the difference here?


So $10 difference according to your table makes a AAA game, while I can get all of them around here between 30 to 40 euros, whatever.


Yes, the initial MSRP is an extremely high SNR signal as to whether it's a AAA game or not.




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