> Pseudo-modernism includes all television or radio programmes or parts of programmes, all ‘texts’, whose content and dynamics are invented or directed by the participating viewer or listener
Good observation, gaming is absolutely a post-modern phenomenon. Any creative works with which audience actively engage and interact (rather than just observe)--and especially those that by necessity require the audience's engagement, or blur the line between the creator and the audience--are by nature post-modern.
So, it's essentially gaming, right?