I've been working in games industry for almost 10 years now (mobile games), just started a new job and it's horrible. I was completely burned out in my previous company due to simplistic and boring projects (did I mention toxic management?). So I'm two weeks into my new job and I'm bored out of my mind already! The problems present at previous company are gone, but there is a whole stack of other problems, like enormous tech debt, complete lack of organisation, just chaos. I'm tired, I don't want to fix someone else's mess again. I don't want to force people to start doing things properly. They are quite happy with how it is, so why bother? Now, I can stay here, pretend it's fine (salary is decent) and just plow through. But I can't stand it. Just going to work everyday is a pain. I need to find something meaningful, mobile games are just a pile of garbage.
I remember when I started, everything was exciting, making games - a job you'll enjoy every day, yeah, right, it became the same thing over and over. And I find it difficult to work for someone else, especially if they are incompetent or don't respect people who work for them.
I was thinking about moving to PC games, maybe one of the big studios (although I've already heard enough about most of them, that I'm not really interested), so maybe indie games or completely outside the industry, simulation, VR? Working on lower level stuff seems interesting (embedded programming), but I don't have required skills. No skills, no time to acquire new skills and I'm completely stuck...
I still believe there is something I could be doing, that would utilize my skills and make the world a better place (even if just a tiny bit...).
That was slightly off topic, wasn't it? ;)
Am I working on interesting technical problems?
There were some interesting problems in the past, but I'd say just a few each year, which is definitely not enough. I still find it interesting to work on personal projects, even though they are not that different from the games I'm making at work. Just putting the game architecture together, so every part fits nicely into place, is still fun.
That was slightly off topic, wasn't it? ;)
Am I working on interesting technical problems? There were some interesting problems in the past, but I'd say just a few each year, which is definitely not enough. I still find it interesting to work on personal projects, even though they are not that different from the games I'm making at work. Just putting the game architecture together, so every part fits nicely into place, is still fun.