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I wonder how long the actual devs fixing it had? From what I hear from friends who work there, Microsoft is a sprawling bureaucracy with many layers of management, where decisions are far from quick. I'd imagine that after Intel/whoever let Microsoft know about the exploits, it went through many levels of prioritization, negotiation about which team would work on it, not being brought into sprints because of other features already being worked on, etc. Most likely there were people with minimal knowledge of the relevant tech making all these prioritization decisions.

Wouldn't shock me at all if there was very little actual dev work done for the first few months, and then it was all super rushed at the end. Quite possibly the devs with the required knowledge didn't even know this was in the pipeline for months. That's par for the course at every decently large company I've worked at (i.e. 100+ devs), and at a beast like Microsoft I imagine it'd be way worse.



I remember that Microsoft was able to deliver critical fixes practically overnight. This assumed that once you see the problem the fix is pretty straightforward.

Unfortunately Spectre and Meltdown aren't straightforward and go to the very heart of how the OS works. It's not at all easy to fix this when you have enormous amount of software working on top of it depending on every little quirk your solution provides.




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