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Composite operations ( https://developer.mozilla.org/en-US/docs/Web/API/CanvasRende... ) are achievable only on bitmap/frame buffers. And OpenGL's frame buffers are not famous for their performance.


I was referring to compositing the DOM objects onto the screen, which is GPU-accelerated in most cases.

The internal canvas compositing operations you mention are also GPU-accelerated in most cases.


Last I checked, many browser vendors only GPU accelerate specific blend modes. If you do anything fancy your canvas ops silently drop to software.




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