That's a rule annoyance for me as well that has been mostly fixed by 5e, and doesn't exist in most other systems I've played.
Examples:
FantasyCraft: D20 based, but drops the automatic success/failure rules, so at heroic levels you can have guaranteed success.
Shadowrun 3E: The maximum skill rank a starting character can have in any skill is 6, which translates to over 99.99% chance of success on "easy" difficulty checks and over 98% chance of success on "average" difficulty checks.
Earthdawn: Every 5 or 6 steps of a skill adds one more difficulty level that you can succeed automatically (starting at step 3, where you auto succeed at difficulty 1)
Examples:
FantasyCraft: D20 based, but drops the automatic success/failure rules, so at heroic levels you can have guaranteed success.
Shadowrun 3E: The maximum skill rank a starting character can have in any skill is 6, which translates to over 99.99% chance of success on "easy" difficulty checks and over 98% chance of success on "average" difficulty checks.
Earthdawn: Every 5 or 6 steps of a skill adds one more difficulty level that you can succeed automatically (starting at step 3, where you auto succeed at difficulty 1)