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It is something that FATE fixes, albeit by handwaving for the most part! FATE is a much more story-focused rather than mechanics focuses game, and one of the core concepts is to only play through dramatically interesting conflicts with actual consequences for success and failure. In such a case, a routine skill check in D&D would just be explained as flavor in FATE; if you are breaking into a common shop as a master thief, just describe how you do it; now when you come across the merchant and the necromancer conspiring in the back, then the dice come out!


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