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This is pure speculation on my part, but it’s the only concievable use for the cameras. They are laid out in the exact same way as the Samsung Odyssey headset which does that. I cant imagine they have solved the compositing issues involved with doing pass through AR yet, although I’d be impressed if that’s the case.


> They are laid out in the exact same way as the Samsung Odyssey headset

Look again. The Odyssey's cameras sit below eye level and point down & sideways, which makes sense for tracking:

https://www.samsung.com/us/computing/hmd/windows-mixed-reali...

The Vive Pro cameras sit at eye level, at average interpupillary distance, and point straight ahead:

http://s3.amazonaws.com/digitaltrends-uploads-prod/2018/01/h...

That makes most sense for pass-through AR.




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