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There's interesting metagame theory here... It should get more aggressive whenever it's behind its goal rank in the tournament.

You can often trade variance for performance in competing strategies. The amount you're trading depends on your opponent's skill and strategy.

If an engine has a way to learn the skill of its opponent, that might be another way to determine the ideal level of aggressiveness too. Also if you're behind in a game, cranking variance is often your best shot.

Do any engines metagame yet? That could make things crazy.



The rules of the tournament forbid it, it's the same program in all rounds and current standings aren't an input.

So there is also no luck for any engine getting a favourable order of opponents or so.


Even just with the input from the current game, the engine could get more aggressive by estimating the skill of its opponent.




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