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I learned many concepts by spending years designing, building, redesigning, and rebuilding many... many... many... times. Then I got this book:

3D game engine design: a practical approach to real-time computer graphics By David H. Eberly

and my universe was changed forever. Pick a project that you think is worth it and go through the pains of building something that you think is beautiful. This is how you become a good programmer because your art will drive you.

Keep in mind, to become a professional is to put away the art brushes and grab a shovel because most of the problems professionals deal with are not programming related but rather drama-driven-bullshit.



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