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That’s not exactly surprising - you’re describing a problem with basically every graphics engine.

Rasterizing expensive operations before drawing to screen is usually job one of a rendering pipeline




Real graphics APIs can handle dynamic geometry efficiently, have a batching mechanism, and don't force you to express colours through CSS strings.

Rasterising ahead-of-time is all well and good, but it's not something you should have to employ just to draw simple polygons.




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