Fair point (though those numbers only include Xbox360, PS3, and computer, not the myriad of mobile incarnations). There could be a lot of RTS players out there who have been quiet over the years, just waiting for this opportunity. But the same way the post brings up Street Fighter 4 (a non-FPS modern sequel to original old school game with "big" following) and it's ability to parley huge buzz and vocal fanbase into decent but not great sales, I have major doubts about how StarCraft II can stack up against the current industry standards of success. Even more so if they are alienating their core demographic by removing cherished multiplayer features.
Maybe this will find success not through the older generation that remembers the original, but instead by giving rise to a new generation of RTS players who never even knew what they were missing in this FPS and MMO dominated world.
Maybe this will find success not through the older generation that remembers the original, but instead by giving rise to a new generation of RTS players who never even knew what they were missing in this FPS and MMO dominated world.