>"At this point, with Nintendo not having commented on or fixeds the issue, I can only go forward assuming the Switch consoles going on sale this Friday will all potentially have this problem, and that Nintendo is about to sell you a $300 game system requiring some kind of fix before it performs its basic functions."
From what I've gathered - the antennae in the Joy-Cons do not get enough power. GameXplain did a video showcasing the issue. The right Joy-Con also has the issue, to a lesser extent.
Nintendo might be able to adjust the gain on the Joy-Con radios, at the expense of battery life. They might have to re-certify with the FCC to do so.
It definitely looks bad, but I've seen a few videos demonstrating the issue and it only really happens if you have the joycon entirely covered by your hands, or behind your back.
This could be a software bug that is fixable with an update, but that seems unlikely considering it affects the left controller more than the right one, which would indicate a hardware design flaw.
I'm not following your train of logic where it isn't that bad if a joycon doesn't work if covered by your hands. For a real product it needs to work in all cases, not if you put your hands a certain way.
Well if you weren't sold on waiting for the next release, you should be now. I was super excited about getting one of these, but now I will probably hold out for the Switch "S". At the very minimum, wait to see if the buggy left joy cons are being shipped with this initial batch.
Not all of us can delay playing Zelda in 900p@30fps for that long. I mean, if I don’t get it on Friday, I will be pissed. Also, note that there’s the Pro controller, which is better for playing on the TV anyway, so at least in that case, this is a non-issue.
That’s because Nintendo decided to include a different kind of controller with the system, and have the “normal” controller be a separate purchase. I think, this was a good decision. My point was that the price point for the Pro controller seems fair.
I wrote 900p@30fps for a reason ;) The Wii U version runs at 720p, and the frame rate is a bigger problem (both versions aim for 30fps, but “dips” happen much more often on Wii U, from what I’ve read). In addition to that, loading times are much faster on Switch due to the switch to cartridges.
And if that’s not enough, there’s also the “fact” that many of us want to play other Switch games this year, so why wait?
Yikes, that sounds disastrous.