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> Of all the window managers and desktop environments I have tried the last years on Linux, Unity, Gnome3, and Cinnamon are the only ones that don't look and behave as if they are from fucking 2003.

As opposed to, for example, macOS, whose UI has changed almost nothing since OS X launched in 2001, and even then was not a dramatic departure from Classic which dates to the 1980s.

Because it's not broken and change for the sake of change is not an improvement.

There is nothing wrong with creating UI experiments, the problem is that they keep discontinuing support for the existing one which is not broken and people want to continue using. (Microsoft is even worse than Linux in this regard). If you want to create a new UI, create it independent of the old one and let people choose. If more people continue to choose the old one, you have lost. Try again until you have something which is enough better that it actually justifies relearning everything.

An example of this is that a few years ago everyone seems to have decided that 3D transitions are inherently necessary. Not "nice to have but you can turn it off if it causes trouble," but "if you don't have working 3D hardware you can't run this anymore."

Which would be almost excusable if the state of Linux 3D drivers wasn't notoriously bad and installing Linux on older PCs wasn't extremely common.

And they justify these things by pointing to Microsoft and Apple, but those companies have ulterior motives. Microsoft rearranges everything on a regular basis to pressure people to upgrade. Apple increases the hardware requirements for newer versions of their OS because they want you to buy a new Mac. This is not behavior worthy of being emulated.




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