The movement problem is already pretty much solved. Teleportation works amazingly well in games where that's not inconsistent with the in-game universe, and when fluid motion is necessary games like Onward have managed to make it work quite well. Keep in mind that Onward is a competitive military sim, so there's not a lot of room in the game for players to be fiddling with locomotion. The fact that the game has been such a success is pretty strong evidence that locomotion is not the contentious issue in VR that it was a year ago.