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> If you're saying current VR hardware are the "mainframe computers of the 60s and 70s" and we're still yet to see what the "personal computer of the 80s/90s" will be for VR, I can maybe buy that but I still have unanswered questions and would bet against it.

I'm not saying that it's a mainframe. In regards to the consumer market I think it is the personal computer but rather a PC with Windows 3.1, while the market is waiting for Windows 95 - and the explosion in software that came with it.

> Also, current VR is also an add-on to a commodity product (PCs and gaming consoles).

PC's are a commodity product but not the software that runs on them. Which is why one generates trillions more dollars than the other.



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