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The hardware is not just cheaper, but its orders of magnitude more powerful. There have also been two huge breakthroughs that I think make this wave the real deal, sub mm motion controller tracking and 90 fps to the eye.


The CAVE was driven by a big honkin' SGI computer in a machine room next door. It was powerful enough.


Those are the least of its problems.

The big problem with VR is the product liability issues.


Honestly, I think the problem with VR is that people outside the bubble don't actually want it.




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