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Agreed. In fact I found this post a little obnoxious. Not only is it an observation that is at least two years behind the times, it offers no new insight into everything that we've learned about VR in those last two years. Heck, we're already seeing the first round of VR startup closures (VRideo and Envelop VR among others), something we'll only see more of in 2017. It's exactly what was to be expected and not a sign of the death of VR. But nonetheless a culling will take place and there's a lot more we know now about what areas are and aren't viable in the current and near-future VR ecosystem. I would have far preferred a post from YC titled something like: "How To Think About VR Startups In 2017".


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