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I am both a huge proponent and skeptic of VR. I am no veteran but to my credit I was dabbling with VR many years before Oculus ran its Kickstarter.

I am skeptical in the short term because the hardware is still struggling to keep up with the demands (at a reasonable price point). Maintaining 90-120 FPS with any sort of detail is much more difficult than 30 FPS.

I am a proponent in the long term because there is definitely some sort of value. The feeling of "presence" just can't be matched by anything else (short of directly manipulating our sensory input).

I think people are still struggling to figure out where exactly the value is now though. In the long term I can see it being a huge social tool (to the point where people might regularly meet their significant other in a virtual environment, if the rendering is accurate enough). There is also likely benefit in creative tools (I have found modeling in VR to be much easier and more natural).

Interestingly, from the people I have shown VR to, it is the less technical people (non-programmers, etc) that walk away with their minds blown. Perhaps we are still not marketing VR strongly enough, because most people I know still have not tried a real device.

IMO VR will be different from mobile though. The evolution of apps for phones was explosive, but we are trying to game evolution by throwing huge amounts of funding at VR, perhaps prematurely. This is not to say any advancements at this point aren't worth the time, I am just not so sure there will be a large payoff in the short term. (And of course, this is just my opinion, feel free to disagree).




    In the long term I can see it being a huge social tool (to the 
    point where people might regularly meet their significant other 
    in a virtual environment, if the rendering is accurate enough).
I think I understand the thought process behind this, and I've heard this before, but this idea literally makes no sense to me.

The sense of logic that wearing goggles will let you see people and be seen is, outside of cultural context (sci-fi movies, books, and TV), a non-sequitur. It's like expecting current consumer Hoverboards to replace bridges. (They can't fly.)

If you start to expound on how you think people can meet in virtual reality, then it might be more useful.

If you know anything about visual effects, then you know that with motion capture it's possible to animate digital characters. Do people want to put on black clothes with white dots in order to look like themselves?

Along that line, if you take together existing technologies like VR, mo-cap, custom avatars, kinect, Second Life, and OKCupid - and combine them, then you're going to find the bottom of the uncanny valley.


The way I envision it does not involve any complex setup (like mocap markers, etc). Rather relying on nonintrusive sensors like cameras/etc to capture facial expressions and body positions (its crude now but I'm sure it will be better in the future).

In other words, I am sure technology will progress to a point where you can practically mimic reality (this might not be for another 20-30 years for the consumer though). At that point, you have something where you can engage virtually, perhaps with less of the fear you might have in the real world. Approaching someone virtually should theoretically be less intimidating (but perhaps if you have a true portrayal of your identity, it still is?)




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