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> VR doesn't even replicate reality

What device and apps did you try? Did you try room-scale? VR controllers?

Whenever I watch movies in my virtual living room I drop things on the ground because I try to put them on a table that isn't really there.

> let alone do more

I can watch movies on huge screens. I can take a dive underwater. Go in space. Shoot zombies. Talk to real people around a campfire.



Pay more attention to reality and you will notice that it does way more than current VR gadgets offer.


My computer doesn't perfectly replace reality either, it must be a fad.


My computer doesn't literally claim to be Virtual Reality either though - so that's a bit of a straw man. That's like saying my car doesn't perfectly replace reality either, clearly nobody ever claimed it would...


Well I mean if it was reality it would be called "reality". It's a virtual representation of reality, which is why it's called "virtual reality". A video game isn't the real world, it's a virtual representation of a world, so it's called a "virtual world". And Nintendo's head-mounted video game system from the 90s wasn't a real boy, it was a "virtual boy".

What I'm getting at is this argument stems from semantics. Of course VR is never going to replace the real world. That was never its intent. The goal is to not replace reality but rather to simulate it. That's why the name has "virtual" in it.




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