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>Certainly VR has potential, I just think the HMDs we have now feel old and dated already. It's 2016 (when released) and it's heavy and wired, basically ski goggles with crappy monitors and crappy lenses hugging my face.

While I agree with many of your sentiments, I don't think you are realizing that only 2-3 years ago an HMD meant something like a Sensics zSight or one of the Collins/Rockwell ones. Starting price $40k, FOV around 30-60 degrees, SXGA resolution and input either frame sequential signal or two VGA/DVI cables (one per eye). And no tracking whatsoever - you had to buy external tracker, either magnetic or optical one ($10k+). No controllers neither, but a professional Flystick 2 (needs external tracking) could be yours for about $2k.

And on the low end you had stuff like Vuzix VR920 for about $400 or, then brand new Sony HMZ-T1 for $800 or so, if I recall right, with terrible resolution (Vuzix), FOV (Vuzix - 20deg yay) and latency (4 entire frames - Sony). Neither had tracking nor controllers neither.

So calling the current generation of HMDs "dated" and "crappy" is a tad unfair. You have obviously never had to use the "previous gen".

8k displays in HMDs would be great but are not going to happen for quite some time yet. Not even 4k, actually. The reasons for that are several:

* HMDs are still a very niche market. So to get components to make one you either pay a large premium to get a made to measure parts you need in low volume (=> that's partly why the Sensics HMD did and still do cost so much) or you have to use parts where the economy of scale works in your favor.

Until HMDs are a mass market device, the only source where to get (relatively) cheap displays in sizes that fit the form factor are smartphones, resp. displays that were meant for them. So until there is a mass produced 4k/8k smartphone, an 8k HMD is not going to happen. And 4k on a phone is a gimmicky nonsense, 8k even more so, so not likely to happen any time soon.

Development of a custom 2k display starts to make sense only when you are planning on buying 100k+ of them, otherwise the manufacturer won't even talk to you. It just isn't profitable. And it gets only more expensive for 4k and 8k resolutions, with insane engineering problems when you are trying to stuff 4k pixels into something 5" across instead of 100" (TV ...)

* You likely don't realize how much electrical a computational power driving of a 4k display needs. Most PCs would struggle with 4k@90Hz or more and even super high end PC would have major difficulties driving an 8k display. An HMD that nobody can use is not much of a product, IMO.

* Bandwidth issues - very few 4k display panels can manage 4k@60Hz, 4k@120Hz that you would want for VR is virtually unheard of. And 8k@120Hz ... well, maybe a decade off? If ever - it is not needed for TV and phones and VR alone is way too small market to make a manufacturer produce something crazy like that.

There is also the question of how do you talk to such panel - normal HDMI tops out at 4k@30Hz, anything more and you need either the recently standardized HDMI 2.0, DisplayPort or some proprietary stuff, along with expensive cabling. Don't get me started on 8k ...

Bandwidth is also why HMDs are not wireless. Until very recently (few months) there simply were no solutions on the market that could manage to transmit the volume of data needed and keep the latency low. You cannot use heavy compression, as has been common for e.g. wireless TV streaming stuff, because it adds too much latency and/or visual artifacts. There are now some solutions coming but we have to see how good they will be. And, of course, none of that will likely work for 4k+ without (massive) changes. Oh and you trade a cable for battery life and having to lug a battery either on your head or belt now.

So, to conclude - your usability gripes about the hardware are valid, but if you want to wait until they are solved, you will have to wait for a very long time. The vendors had to make engineering and economic tradeoffs and even then are not making much (if any) money on the hardware. So one needs to remain with both feet on the ground.

The current crop of HMDs is perfectly OK for many applications, even professional ones. That doesn't mean it is good for or should be used by everyone. That's fine as well - nobody forces you to.



I don't get why you, or the other person who replied, concluded that I thought 8k per eye was feasable now. I only said that was when I was going back to try VR. I'm positive we have at least that resolution in 10 years. I am also perfectly aware of all the challenges involved in outputting such a resolution and manufacturing such a display.

As for the history lesson, I played the SU2000.




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