Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Well the Vive/VR workout isn't my aerobic workout and/or what keeps me fast enough to play with those guys at age 49. I do a variation on the the Tabata Sprint workout, which is probably the toughest, most intense part of my workout outside of the pull-ups. Most people I know can't handle fully sprinting near exhausting repeatedly for 2m; the threat of vomiting alone from the workout stops most of my friends. So no, I don't mean to imply the VIVE workout is in anyway the main component of my aerobic fitness routine.

The Vive, for me anyway, is more a overall body workout that strains muscles I don't seem to hit from hockey, snowboarding and/or other such activities I do regularly. I would say it's a) a great overall, full body workout, but not super aerobic, and b) extremely good at training for tracking/responding to multiple 'threats' from multiple angles. Or sharpening my focus, or indirect focus skills. For example I often de-focus my vision and think about the "Inner Game" and just get out of the way of my body; I often will hit two targets with each hand independently from each other spread out 20ft or so apart. I've noticed on the ice I'm picking up players on my side/other team earlier and it's giving me an edge in just being ready a second earlier with the puck.



This actually brings up an interesting point I and other VR devs need to consider for our games.

We're aware of the concept of a difficulty level in games. But we now need to consider the concept of a "fitness level".

That's not so much a problem for my current game, Left-Hand Path, because whilst it's physical it's not focused on physical exertion (except in the "suddenly elevated heartrate" area :) ).

But for the next game I'm working on, which is currently roughed out as a more conventional combat-focused RPG with a heavy physical focus, I really need to consider how I can make something that'll be physically intense and challenging for someone like evo_9, whilst also not making it completely impenetrable for someone who's unfit.

Just another interesting challenge in a VR dev's day :)




Consider applying for YC's Fall 2025 batch! Applications are open till Aug 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: