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Yes, training is another area where there's clearly a lot of potential to address pain points and make a great deal of money.

I was discussing VR with an ex-military colleague recently, and he got quite excited about the potential of the technology to enhance and extend early-stage simulator training. It's a hell of a lot cheaper to buy a Vive than a tank simulator.

And the therapy applications are incredibly exciting. Early days for those still research-wise, though.



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